[DEVBLOG] seven million missiles an hour

nerf Drakes!

[DEVBLOG] seven million missiles an hour

Beitragvon kidrob » Fr 3. Feb 2012, 18:02

http://www.eveonline.com/devblog.asp?a=blog&nbid=3407

eve online: seven million missiles an hour
reported by CCP Diagoras | 2012.02.03 13:36:26 | NEW | Comments

After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.
Planetary Interaction

There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.

The top five systems in empire space for planetary interaction and the average number of export transactions per day were:

Sobaseki
448.77

Perimeter
259.68

Maurasi
193.09

Muvolailen
156.79

Elonaya
153.17

Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:

Barren
20,386.70

Gas
11,441.06

Lava
11,072.17

Storm
6,419.07

Temperate
5,267.01

Plasma
4,456.42

Ice
3,473.48

Oceanic
2,323.80

Production

A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.

Average production per hour by hull size and tech level:

Hull size


Tech 1


Tech 2


Tech 3


Total

Shuttle


495.31


495.31

Frigate


391.24


80.96


472.20

Cruiser


110.06


33.79


13.15


157.00

Battlecruiser


105.59


4.00


109.59

Industrial


85.47


6.79


92.25

Destroyer


59.11


6.42


65.53

Battleship


60.61


2.39


63.00

Roid-Banging Barge


29.68


12.00


41.68

Capital


5.99


0.29


6.28

Industrial Command


2.72


2.72

Total


1,345.78


146.64


13.15


1,505.57


Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:

Hull size


Caldari


Minmatar


Gallente


Amarr


Total

Shuttle


143.54


93.60


144.22


113.95


495.31

Frigate


136.84


144.25


99.62


82.26


462.98

Cruiser


43.75


44.25


32.34


32.05


152.39

Battlecruiser


43.93


38.98


13.84


12.85


109.59

Industrial


19.91


16.13


25.57


14.75


76.35

Destroyer


10.30


33.38


13.67


8.19


65.53

Battleship


13.48


16.79


12.36


16.15


58.78

Capital


1.58


0.83


2.21


1.37


6.00

Total


413.34


388.21


343.81


281.56


1,426.92


Production of ships per hour by sec group:

High Sec


1,346.77

Low sec


34.39

Null sec


120.63

Wormhole Space


3.77

The top 15 ships built in 2011 and their total, excluding shuttles and frigates:

Hartz 4 - Tengu


330,752

Hurricane


262,808

Thrasher


256,829

Noctis


139,330

Retriever


127,981

Catalyst


115,061

Covetor


113,702

Badger Mark II


110,761

Bestower


99,534

Caracal


97,565

Rupture


92,589

Vexor


90,300

Cormorant


81,749

Manticore


80,064

Stabber


76,372

Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.
People blowing each other up

In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.

Average destruction rate in PVP of the various hull sizes:


Daily


Hourly

Frigate


2,315


96.48

Capsule


2,291


95.47

Battlecruiser


1,207


50.28

Cruiser


1,016


42.34

Deployable Structure


529


22.05

Battleship


523


21.81

Rookie ship


448


18.65

Industrial


403


16.78

Destroyer


371


15.45

Shuttle


208


8.67

Roid-Banging Barge


159


6.64

Capital


27


1.11

Industrial Command


9


0.39

By tech level:


Daily


Hourly

Tech 1


7,859


327.46

Tech 2


1,574


65.57

Tech 3


79


3.28

By race, excluding rookie ships and capsules:

Race


Daily


Hourly

Minmatar


2,041


85.05

Caldari


1,758


73.26

Gallente


1,172


48.85

Amarr


1,079


44.98

Other


721


30.04

Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!

The Market

To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:

Day Hour Minute Second
ISK 7,376,322,278,382 307,346,761,599 5,122,446,027 85,374,100
Transactions 954,750 39,781 663 11

Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.

- CCP Diagoras
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Re: [DEVBLOG] seven million missiles an hour

Beitragvon cewren » Sa 4. Feb 2012, 06:59

What happened to your tables? Fail formatting is fail

The top 15 ships built in 2011 and their total, excluding shuttles and frigates:
Fail-Ship
330,752

:facepalm: :ddfacepalm:
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