rebalancing eve, one ship at a time

nerf Drakes!

rebalancing eve, one ship at a time

Beitragvon Damien White » Mi 14. Mär 2012, 12:21

irgendwie ist der Devblog hier untergegangen:

http://community.eveonline.com/devblog.asp?a=blog&nbid=9129

Die wichtigsten Punkte:

As such, we want to streamline ship training by implementing the changes below:

Split Destroyers and Battlecruisers skills into 4 racial variants, and turn them into requirements for training upper classes. Amarr Battleship would now require Amarr Battlecruiser at 4.

Cut needless requirements for tech 2 ships across classes. Tech 2 philosophy is all about specializing into a specific hull and role, thus, requiring players to train for Assault Ships, then Heavy Assault Ships when aiming for Field Command Ships, is quite redundant.

Increase progression consistency by ensuring all navy ships and entry requirement for upper classes have a skill level 4 requirement, while tech 2 has a level 5 requirement. For example, that means lowering the Covetor's Roid-Banging Barge requirement from 5 to 4, but also reducing Battleship requirement from 5 to 4 for capitals.


Introducing ship lines

That is why we want to remove ship tiers altogether, then refocus our balancing philosophy to be based on role. That means finding common themes, or lines that fit ships with the same purpose, then adjusting slot layout, HP and fittings within each class to support this goal.

Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.

Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.

Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Hartz 4 - Tengu, caracal.

Support vessels: mainly focused on assisting a friendly force, or disrupting an enemy fleet. Have average damage, poor defense, average mobility. Electronic warfare is the prime illustration of this line. EVE examples: Scorpion, Blackbird, Celestis, Arbitrator.

Industrial ships: provide the Roid-Banging and logistic backbone to replace military losses and cover operating costs. Poor offense, average defense and poor mobility. An Oil platform is a fairly accurate depiction of industrial ships . EVE examples: Covetor, Orca, Rorqual, Iteron V.

The advantages of such approach are multiple:

As said above, ships that desperately need slots or EHP to fulfill their role will get them.

Removing the tier system makes it significantly easier for us to balance ships, as there is no more artificial barrier dictating ship attributes within the same class.

It groups vessels into easily identifiable lines for each race and allow us to add new skills to support them. That is the purpose of the ship line skills mentioned above, which could further boost respective advantages. Combat ship line skills could give a bonus to defense, while attack ship skills benefit offense and mobility for example.

This opens up possibilities in terms of new ships. For example, why does the Amarr drone and tracking disruption line ends with the Arbitrator? Or the Gallente drone and dampening abilities stop with the Exequror? Can’t Minmatar use short range missile platforms to make use of that target painting bonus?
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Re: rebalancing eve, one ship at a time

Beitragvon Knoops » Mi 14. Mär 2012, 12:39

klingt interessant. mal sehn was draus wird
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Re: rebalancing eve, one ship at a time

Beitragvon Damien White » Mi 14. Mär 2012, 12:55

Naja, wer die Ferox als Combat Ship bezeichnet hat imho nen kleinen Dachschaden.
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Re: rebalancing eve, one ship at a time

Beitragvon Lady Vici » Mi 14. Mär 2012, 13:42

naja, BC V hat mit den neuen Tier 3 BC's ja eh fast jeder geskilled und Destroyer V hast in 6 Tagen - auf jeden Fall noch einschieben vorher. Dann hast nix verloren sondern sogar was gewonnen weil wennst jetzt BC V hast, bekommst alle 4 Race BC's auch auf V da sie versprechen "what u can fly now, u can fly after patch too"

Also das sollte man sich noch schnell anschauen. Auch die BS Skills noch schnell einwerfen mit Cruiser IV falls man BC V nicht mehr machen will, denn wenn man die mal drinnen hat kommens ned raus und nach dem Patch brauchst BC IV der jeweiligen Rasse fürs BS.

Dafür brauchst nur mehr BS IV für die jeweiligen Caps.... Also Carrier und Dreads für alle!
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Re: rebalancing eve, one ship at a time

Beitragvon Rent » Mi 14. Mär 2012, 14:45

Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.


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Re: rebalancing eve, one ship at a time

Beitragvon Lady Vici » Mi 14. Mär 2012, 15:26

yeah Domi is schnell, agil und hat super dps, tanked halt scheisse... die Leute kennen sich aus und kennen das Spiel was sie programmieren!

:ddfacepalm:
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Re: rebalancing eve, one ship at a time

Beitragvon cewren » Mi 14. Mär 2012, 16:14

diese ganze Rollenverteilung der Schiffe ist totaler Käse. Das ist so nicht, und ich will auch nicht, dass das so wird. Sonst werden Kämpfe noch vorhersagbarer. Im Moment hat man wenigstens noch ein bisschen Ungewissheit, wie ein Schiff gefittet ist und was es genau kann (ist die Domi tripple plated? mit neuts? oder doch auf gank gefitted?).
Manchmal frage ich mich, was für ein Spiel die Entwickler spielen, EVE ist es jedenfalls nicht.

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